ALL DOCUMENTS
An analysis about core game pillars and systems cooperation. I included a short story about the developers and the game's development.
I made a focus on Bancho Sushi Bar system to analysis its core mechanics.
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With this document I learned about:
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Game analysis af multiple mechanics.
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Researches about game developers and game's history.
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Create a presentation using FIGMA.
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This document contains all the details and explanation of the Level Blockout I made called "Sylvan Forest".
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In this assignment I learned about:
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World Building, mapping, and detailing an entire Level, following precise directions provided by a brief.
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New type of documentation, in which I practiced in templating and choosing the best ways to explain my intentions to the team.
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Learned to make precise estimations about the time necessary to travel every section of the Level.
Dice the Storm is a multiplayer dice board game created mixing the core mechanic of Yahtzee with new personal ideas to exercise creativity and design choices.
The goal is to reach the end of the board by completing objectives and choosing the right strategy to impede other player to reach the end first.
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In this assignment I practiced in:
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Pitch documentation.
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Creation of solid and fun mechanics.
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Paper prototyping and User Testing.
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Iteration cycle and feedback receiving.
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Creation of a complete game with clearly explained rules.
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This is a collection of more of the Pitch document I created during my DBGA journey:
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Glitch - Cyber Hero: A PvE dice game with Roguelike elements set in a Digital World where everyon is part of huge computer system. A small glitch, named Ink, must remedy a huge mistake now threatening the entire society. Ink and its hacking pair of dice must travel stage by stage a corrupted World to become a Hero.
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Doggos: A mobile game based on a single core mechanic, featuring plenty of cute puppies. An hypercasual experience where players can pet and adopt as many dogs as they can, to have the love that only dogs can bring, in the size of a pocket.
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Icy Catch: An exercise in promotional design. It is a game for an Ice-cream franchise. A 2D short experience (3 min.) playable on Website in which costumers must collect ice-creams to obtain promotional vouchers if they get a good enough score.
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A comparative and competitive analysis between three mobile games of the endless-runner genre (Zombie Tsunami; Minion Rush; Alto's Adventure).
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With this assignment I learned about:
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Reseach and data analysis.
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Templating and writing of research results.
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Game analysis and confrontation.
A deep analysis of core mechanics and features in Rainbow Six-Siege to describe the Depth and Breadth inside the game and the analysis of the reasons behind developers' choices.
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With this assignment I learned about:
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Game analysis and criticism focused on Depth and Breadth elements.
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Questioning and speculating about developers' choices.
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Ability to describe and explain concept in clear and concise ways.