MEMORY LEAK
YEAR
ENGINE
TYPE
2023
Unreal Engine 5
Academic Group Project
GENRE
PLATFORM
Survival
Pc
ROLE
Game Designer - Level Designer - Narrative Designer
DESCRIPTION
Memory Leak is a third-person Survival game with Roguelite and Tower Defence elements where Roberto, a robot who lost is memory, must survive in the abandoned factory in which it was created, haunted by hostile monsters.
Build turrets with different effects and utilities, explore an environment changing in every game, find resources to collect and discover a way to exit the Factory.
ABOUT MEMORY LEAK
Memory Leak is a Group project made for the DBGA course in Game Design.
The idea of the team for this project was to create a new Survival experience adding mechanics from other genre to offer a new aesthetic to the standard formula.
The project was developed in collaboration with Anthony Fedeli, Gabriele Ferilli, Giovanni Giacalone and Simone Vacirca (game programmers), Alessandro Giacomini, Daniele Iengo, Simone Marzeddu and Massimo Rossa (game designers).
Download Documentation:
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GitHub Repository:
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Play it here:
MY ROLE & EXPERIENCE
THE ROLE
General Game Design:
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Participation in Ideation processes of mechanics, theme, and characters.
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Presentation writing and exposition of Game’s production milestones (Pitch, Vertical Slice, Final Product).
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Balancing of enemies and game economy statistics.
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Ideation and Implementation of the Game's Tutorial features.
Narrative Design:
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Participation to Ideation process for the creation of the narrative concept. (Part of the starting idea got cut due to time limitations)
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Design and Writing of the Game's opening and closing dialogues.
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Writing of the Tutorial’s explanations and texts.
Documentation Production:
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Pitch Document – Block-out, Writing and Revision.
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Game Design Document (GDD) – Block-out, Writing and Revision.
Special Roles:
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Level Designer for part of Factory’s Rooms.
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Cinematics Design and Creation for the Boss Fight Cinematic and Teleport activation Cinematic.

THE EXPERIENCE

Memory Leak is the second team project made for the DBGA Design course. The game got developed in less than 3 months following all the steps of development, from Pitch to Vertical Slice, leading to the final product.
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The brief for the project was to create a Survival game. The team struggle in the first phases in understanding how to better express the genre with the ideas that got proposed. After some feedback following the pitch presentation, we found the right path and adjusted the project in no-time.
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Not having a managing role made me improve in understanding the importance of roles division in a team. Being in a didactic environment gave me and my peers the freedom to exit the roles, give feedback and share the responsibilities improving our soft skills.
I also hosted most of the project presentations and cured the writing of the documentations created.
WHAT I LEARNED
SOFT SKILLS
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Accept and react to failures.
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Adapt and solve problems after feedback.
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Manage a larger group.
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Communicating with a larger team of designers.
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Communicating with a larger team of programmers.
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Deal with deadlines and working under pressure.
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Agile workflow and tasks organization.
HARD SKILLS
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Working in UE5
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Working with GitHub and Jira
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Level Design organization and implementation.
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Document Block-out, writing and review.
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Tutorial design and implementation
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Cinematics creation in UE5
